| With the
permission of the original author, Tjerk, I have converted and updated the historic
Langhorn Speedway for use in N3. I redid the track textures and replaced the original
trees and grandstands with some newer ones I had laying around. I also rebuilt the AI for
stock cars. This track may be hard on frame rates, may not, there aren't that many
trackside objects but they are highly detailed. There are no plans for a lite version.
For ICR2/CART Racing
-Brought to you by Tjerk de Heer-
With crucial assistance of Brian Fox and Sander Maas
This is my interpretation of the Langhorne Speedway, a perfectly circular track that was
built in 1925 and closed down in 1971. During the last six years of the track's existence
it had an asphalt surface, where previously it had been a dirt track. This version of the
track is a representation of it during any of the paved seasons.
The information I had about the track was limited. I looked at the GPL beta track by
Rick King for inspiration and found only a couple of photos on the net to help me graphics
wise. All in all it's turned out to be a pretty good looking and good driving track.
The track has a distinctive groove that you both see and feel. The groove is in fact a
normal asphalt surface and the outer part [and underneath the white line] has a concrete
surface. Concrete has considerably less grip than asphalt so to be quick, stay in the
|N3 Langhorne Speedway Track Installer
|NL Langhorne Speedway Track Installer