- Here are the initial tools you will need for building your own N2
based track and a brief description of how to use each. Since N3 requires slightly more
advanced tools, they can be found in the Intermediate section.
very straight forward, open the 3do you want to work with in here
and start going. you can edit vertex positions, where the points are, to alter shapes,
A dat packer/unpacker from The Pits (I use DooDat)
- doodat's rather self explanitory
A zip program i.e.: Winzip (I use
- everybody knows how to use this, right?
Winmip2 from here (forget Winmip1,)
- winmip2 allows you to edit every file for every game and fix the
draw ahead. Winmip1 would not allow for editting the sub_im which needs to be 0. remember
to set it to 0 in Winmip2. this has been a big problem for some people. Also take note
that M16 files are completely different from their mip counterparts and need to be editted
Cam Editor from BB&B optional
(comes with bank edit from BB&B)
- I've never actually used one of these.
A good Paint Program I suggest one from
the Paint Shop Pro Series
- These are numerous and all have their own instructions. Get to
know your program well, it will make all the difference in your end product.
LP Editor from The Pits (I use the latest version with the
replay to LP editor)
- read the directions that come with it carefully
Bank Editor or some other program to
edit the .trk file from BB&B or The Pits
- simple program, if you're lucky, it'll do the 3do too.
if the bank editor above doesn't do the 3do, you will need one of
these. follow the commands to use it. to find the banking factor, take the new banking and
divide it by the old banking.
Mass 3DO color changer from BB&B (optional)
- look at the pallete and try to figure out which colors are
associated to what before you change anything. And always keep a backup of the 3do.